Score=0 # will be used to store the score of the game The variables below are some default variables, declared to call randomly for field placement, like the variables a-g, we will use them to calculate our extractable mines: # variables (I wrote this for fun, but I would happily welcome your contributions to make it look better.) By limiting the number of locations, it will be easy to build on top of this. The logic could be better, but I wanted to keep the game looking simple and a bit immature. These are the locations that mines could be placed on the board. The player's objective is to reveal cells that contain no mine, and to never reveal a mine. Bash version of the game uses a 10x10 matrix, implemented using simple bash arrays.įirst, I assign some random variables. Each cell may or may not contain an explosive mine. In Minesweeper, the game world is a 2D array (columns and rows) of concealed cells. Keep count of available and discovered (extracted) mines.Create logic to determine the available minefield.Getting readyīefore I started writing any code, I outlined the ingredients I needed to create my game: The complete source code is found in this GitHub repository. If you are an experienced Bash programmer and want to hone your skills while having fun, follow along to write your own version of Minesweeper in the terminal. For example, when I wanted to get better at shell scripting, I decided to practice by programming a version of the Minesweeper game in Bash. I am no expert on teaching programming, but when I want to get better at something, I try to find a way to have fun with it.
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