![]() By investigating the multilayered phenomenon, the study at hand opens up novel views on adult toy play practices. It makes an attempt to understand how adults approach, bond with and actively interact with toys. The thesis takes the reader on a journey through the multidisciplinary playgrounds of adult toy play and seeks a deeper understanding of the multidimensional phenomenon of adult play that happens with contemporary toys. ![]() ![]() Adult relationships with toys that manifest both materially and digitally are examined from the perspectives of art, toy design and productive play through three topics: toys, their industry and designers (wow), play, performers and playgrounds (flow), toy player profiles and play practices (glow). The thesis is connected to larger developments not only in material and visual culture, but also in social media and digital play culture. The study examines how interest towards toys turns into playful and productive activities at adult age, through actual manipulation of three types of contemporary playthings: dolls, soft toys and action figures. It suggests that in the time of the ludic turn as discussed by Brian Sutton-Smith, adults are showing increased enthusiasm towards toys. This thesis provides new ways of approaching adult play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |